Monsterpocalypse: What We Know

April 22, 2008

I decided to put all the information that I’ve found about Monsterpocalypse in

one place… or post if you will.

Mosterpocalpyse Official Website
Mosterpocalypse Developer’s Blog

The Monsterpocalypse CMG will launch with over 80 pre-painted plastic figures in the initial set and will include large-scale monsters, destroyable city structures, and vehicles. Planned for release at retail in 2008, figures will be sold in randomized booster packs and non-randomized starter games, and special figures will be available at events throughout 2008.

Across the Pond Studios is working closely with the game designer and creator of Monsterpocalypse Matt Wilson to bring the world of the game to life on the comic page. In addition to creative direction from Matt Wilson, the series credits include story by Stephan Nilson (Smallville and Batman Strikes), script by Jason Avery and Stephan Nilson, pencils by Karl Waller (X-Men and Motorhead), inks by Rick Bonilla (Atomik Mike), coloring by Barry Williams (Atomik Mike), and cover art supplied by the Privateer Press stable of artists.

The models are being designed and sculpted by the same people who are responsible for making our WARMACHINE and HORDES models look so great. It’s the manufacturing that will happen out of house— we’re not equipped to produce plastic.

The rules are being made IN-house, yes. By the same guy that designed WARMACHINE and HORDES…

The average monster will be 60mm tall.

There will be 6 factions

The set may be composed of 12 monsters, 8 building designs, 48 popcorn varieties, and 12 super monster designs, divided among six factions for 80 models total (with the buildings being non-factional).

Comments from the Miniatures Page from a demo:

“I only had about 15 minutes worth of Monsterpocalypse demo. I can give you the highlights though.

The game is surprisingly deep. It looks light, but it’s not.

The basic idea is that it’s a last monster standing game. Last one left alive wins.

The main resource of the game is dice. You’ll see the special dice in the pics. Each of the stars represent successes. You need a specific number of successes to hit your opponents (how many depends on who you attack). You also use the dice to activate units. So the more guys that you activate, the fewer dice you have to attack and such. It’s a really interesting mechanic. The big monsters work from a different dice pool than the little guys. There’s also a third pool of Power Dice that you can collect by occupying specific areas of the map as well as siphoning them from building (slowly, by standing near them, or more quickly by just leveling them).”

“As you might expect from Privateer Press, there’s a lot of complementary abilities that you can use to make an army more than just the sum of its parts. The little lizard guys had a special lizard guy that you could use to bump up the abilities of his allies.

The monsters are obviously the showcase of the game. the neat thing about them is that while they come pre-packaged with the ability to level buildings and do significant damage to their enemies, you can also use those power dice that you collect to power them up. Each monster has something of an uber-form that they can transform into, giving them new powers. You can maintain that form by paying more power dice in subsequent turns.

I really didn’t have time to get a full look at what the game had to offer but it was clear that it was going to be pretty fast and fun, and yet not a particularly light game. I was expecting something targeted at the Pokemon/YuGiOh crowd and what we’re getting is something that gamers will be able to sink their teeth into.

It’s also clear that the game isn’t done yet. The guys in the booth were discussing abilities that they’d like to add to one of the monsters that doesn’t yet exist – which leads me to believe that this one isn’t completely nailed down yet.

I’m really excited about the possibilities for both of these games. They both looked really good and the games played very well.”

More pictures here.



  1. Demoed and purchased preview edition figures.
    12 monsters + 12 hyper forms, 9 building designs, 36 units (6 per factions) for a total of 69 models.

  2. P.S. – Preview edition boosters only contained 6 of the 12 monsters by design. Talking to others it seemed there were some distribution issues with these early release boosters and certain figures were much more likely to be pulled or not found at all depending on which day and time you purchased your boosters at Gencon Indy.

  3. Also, only 3 of each of the units (half) per faction were released in the preview boosters.

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